Fast Answer
Official launch material points to more than 25 bosses and minibosses. Public achievements already identify Thorne, a Spark Generator boss, and a Renegade Roundup group. This guide focuses on preparation and tracking until the full boss order is verified.
Quick Facts
Known Boss Signals
A responsible boss guide starts with scope. Official material says Mina the Hollower includes more than 25 bosses and minibosses. Public achievement data provides early signals: Thorne appears as a first-time defeat target, Spark Generator appears as a boss challenge, and Renegade Roundup names Armand, Maxi, Willis, the Dugin, and Evra as targets. Those names are useful, but they should not be forced into a final order until verified.
The first version therefore acts as a tracker. It gives players preparation logic now, then leaves room for exact order, arena name, health notes, safe punish windows, weapon fit, sidearm fit, trinket fit, and achievement conditions after full playthrough evidence exists.
Boss Preparation Checklist
Before a boss, decide your purpose. If the goal is a first clear, bring survivability, healing, and a weapon you can recover from safely. If the goal is a challenge achievement, identify whether the condition restricts Plasma Vials, damage taken, Spark state, or time. If the goal is farming practice, reduce risk and keep attempts consistent so you can read patterns rather than panic.
Sidearms should be tested before the arena. A ranged tool can punish windows that a melee weapon cannot reach. A defensive tool can let you learn projectile patterns. A bomb or disc can be strong only when the boss stays in a predictable lane. Good boss prep means choosing tools for a phase, not because a tier list said they are strong.
What the Finished Boss Page Should Add
After launch verification, each boss entry should include route location, recommended level of preparation, safe punish windows, danger moves, sidearm notes, trinket recommendations, achievement hooks, and spoiler toggles. A strong boss page should also separate first-clear advice from challenge advice because those readers need different information.
Once boss names and routes are confirmed, the guide can expand into individual boss pages with arena notes, attack patterns, recommended loadouts, and challenge conditions.
Weapon Roles
| Weapon | Role | Best for |
|---|---|---|
| Nightstar Dread Mace | Balanced reach and heavy control around close-range openings | Players who want reliable hits and readable recovery. |
| Whisper and Vesper | Twin-blade pressure with fast contact and accuracy demands | Aggressive players who can stay close without overextending. |
| Guardian Casket | Defensive weapon identity tied to blocking and counter timing | Careful players who prefer reaction windows and boss learning. |
| Blaststrike Maul | Heavy hammer-style burst that rewards committed swings | Boss phases with large punish windows and slower enemy patterns. |
| Battery Buster | Mace-and-projectile style weapon with bank-shot potential | Players who like angles, ranged pressure, and trick shots. |
Sidearms Data Table
| Sidearm | Use case | Tags |
|---|---|---|
| Volt Hatchet | Electric axe-style sidearm for ranged pressure and midrange punish windows. | damage, range, spark |
| Deflector Parasol | Protective umbrella-style tool that can help survive pressure while repositioning. | defense, utility |
| Recall Disc | Returning projectile sidearm suited to lanes, repeated hits, and route control. | range, utility |
| Bounding Bomb | Explosive sidearm for arcing rooms, crowd control, and setup damage. | damage, utility |
| Mist Jar | Mist-themed tool likely used for space control or defensive movement planning. | utility, defense |
| Gyro Dagger | Fast sidearm lead confirmed by store and achievement context. | damage, range |
| Dynamo Lantern | Energy sidearm with achievement evidence and likely Spark/Joule relevance. | spark, utility |
| Iron Steed | Mobility-facing sidearm name that appears in public achievement data. | mobility, utility |
| Hollower's Rocks | Resourceful projectile option signaled by achievements. | range, challenge |
| Drill Driver | Drilling sidearm name associated with focused impact and route utility. | damage, utility |
| Gnawing Ghosts | Ghostly sidearm signal with likely lingering damage or crowd-control value. | damage, utility |
| Beckoning Collar | Utility sidearm lead that should be tested against enemy positioning. | utility, challenge |
How This Guide Is Updated
This guide uses official Yacht Club Games pages, Steam listings, and publisher updates for stable facts such as release timing, developer, platforms, language support, Trinkets, sidearms, bosses, secrets, New Game Plus, and gameplay modifiers. Details such as exact room locations, hidden paths, boss order, and route efficiency are kept conservative until they can be checked through playthrough evidence.
When a detail is useful but not final, it is described as an area lead or verification note. That keeps the guide practical for early players without pretending that every secret room or boss route has already been solved.
FAQ
Official launch material says the game has more than 25 bosses and minibosses.
Not yet in this guide. Public names are tracked, but final order should wait for complete playthrough verification.
No. It is an independent fan guide that links to official and cited third-party sources so players can verify the information they use.
No. Use official store pages only. The guide warns against unofficial APK mirrors because primary sources do not confirm an official Android build.
Some item and area details still need room-level confirmation. The guide marks those entries as route leads until full playthrough verification is available.
Sources
- Yacht Club Games official Mina the Hollower page - Primary source for release date, developer, platforms, Chinese language support, 60 Trinkets, sidearms, bosses, secrets, and New Game Plus scope.
- Steam store page - Used for PC buyer intent, Steam release display, language support, and platform-store positioning.
- Yacht Club Games Spring launch blog - Used for launch-window scope, launch timing, 25+ boss claim, modifiers, and region-density context.
- Mobalytics Trinkets list - Used as a launch-window secondary source for trinket names, broad effect categories, and location leads from reviewer resources.
- Mobalytics beginner guide - Used for early-priority tips such as sidearm use, tonic upgrades, spark risk, money handling, and major-boss newspaper updates.
- Exophase achievements - Used for public achievement names, challenge hints, sidearm names, and boss-related achievement signals.
- WorthPlaying preview - Used for weapon-role context, movement feel, and hands-on preview details without copying review prose.
- PC Gamer review - Used as secondary review context for combat structure, weapon feel, and boss interaction notes.