Fast Answer
Official material confirms 60 Trinkets. This page turns launch-window trinket data into a searchable guide: names, effect summaries, location leads, and build tags. Use it with the checklist tool so you can mark what you actually collected instead of rereading a static list.
Quick Facts
How to Read the Trinket Table
The table below is designed for launch-week use. It includes all 60 Trinket names from available guide data, then adds effect summaries and area leads in plain language. Some entries are confirmed as item names and broad functions, while exact room-level placement should be verified through live playthroughs. That is why the location column uses area names or route leads rather than pretending to know every chest coordinate on day one.
The tag system is the most useful part for real play. Defense means the trinket should help you survive mistakes. Mobility means it affects movement, jumps, dodges, burrowing, or traversal. Plasma and Spark indicate resource or revived-state synergy. Damage and challenge mark items that can raise output or create risk-reward pressure. Utility covers economy, secrets, route control, visibility, and other non-damage value.
Best Early Trinket Logic
The best first trinkets are not necessarily the highest damage items. Early players should value anything that turns a hard room into a repeatable room: steady footing, recovery, fall protection, or a resource system that lets you make one extra mistake during a boss. Once the map opens, mobility and utility trinkets rise in value because they can uncover secrets and shorten backtracking loops.
Damage trinkets become stronger after you understand enemy patterns. A reckless or volatile option can be excellent in a boss you have practiced, but it can be terrible in a new route where you are still learning hazards. That is why the Build Planner recommends tags by goal rather than declaring a single best trinket.
Location Strategy
When hunting trinkets, cluster your search by named regions. Southern Outskirts, Nox's Bayou, Ossex, Western Wilds, Knight's Rest, Backwaters, Kindlewood, Coltrane Peak, Astral Orrery, Radiant Manor, Septemburg, Sandfalls, and Bone Beach all appear as meaningful route leads in launch-window data. Use those names as checklist buckets, then refine the entry with screenshots or room notes once you collect the item.
After full playthrough verification, the most useful updates will be exact room names or map coordinates, prerequisites such as sidearm, weapon, movement trick, or story gate, and a recommended backtracking route so completion players do not waste time.
Trinket Checklist
| Trinket | Effect summary | Known source |
|---|---|---|
| Lace Glove | Supports safer offensive starts and early route confidence. | Southern Outskirts |
| Twill Weave | Increases durability planning by improving clothing-related defense. | Ossex |
| Smelling Salts | Recovery-minded trinket for mistakes during early combat learning. | Southern Outskirts |
| Brisk Brew | Movement and tempo option for players who want faster room flow. | Nox's Bayou |
| Seismic Belt | Ground-impact utility for aggressive burrow and contact play. | Eastern Heath |
| Plasma Funnel | Helps convert plasma resources into more reliable build value. | Western Wilds |
| Deboning Wand | Damage-oriented option for players who want faster enemy cleanup. | Knight's Rest |
| Steady Soles | Stability pickup for hazards, knockback, and careful platforming. | Mourner's Mile |
| Valor Medallion | Rewards confident play with combat-facing value. | Queensbury Crypt |
| Bell of Grace | Mistake recovery tool for long routes and boss practice. | Backwaters |
| Willow Candle | Utility trinket to test around visibility, room reading, or hidden routes. | Mirror's End |
| Helio Sigil | Light or energy-themed option that belongs in utility testing. | Kindlewood |
| Keri Token | Collection-facing item to track with NPC or shop routes. | Ossex |
| Windfall Charm | Economy trinket for Joules, shops, and repeated route attempts. | Western Wilds |
| Chain Anklet | Movement or combo-adjacent option worth testing in fast rooms. | Coltrane Peak |
| Spike Brooch | Punish-focused damage pickup for contact-heavy enemies. | Knight's Rest |
| Desperation Pin | High-risk fallback value when health is low. | Mourner's Mile |
| Stolenoid | Energy utility trinket that should be compared with Spark tools. | Astral Orrery |
| Fly Bait | Enemy-control or lure-style utility for route testing. | Nox's Bayou |
| Proto Spark | Spark-related option for players building around the revived state. | Radiant Manor |
| Primed Vial Pouch | Plasma Vial management for longer boss attempts. | Septemburg |
| Flame Guard | Hazard defense for fire-heavy routes and Kindlewood-style rooms. | Kindlewood |
| Spark Catcher | Spark-oriented safety or resource conversion pickup. | Radiant Manor |
| Evasion Powder | Mobility defense for dodge-heavy fights and escape routes. | Western Wilds |
| Vascular Syrup | Health resource option for repeated route pressure. | Backwaters |
| Pit Preserver | Exploration safety against pits and fall-heavy rooms. | Coltrane Peak |
| Iron Lung | Survival utility for water, poison, or air-pressure style hazards. | Nox's Bayou |
| Tumbling Tutu | Mobility trinket for roll, dodge, or tumble-focused play. | Southern Outskirts |
| Glutton's Jug | Resource-heavy sustain option for players who consume items often. | Ossex |
| Uranium Bracelet | Risk-reward damage option that belongs in challenge builds. | Sandfalls |
| Bubble Ring | Protective utility trinket for risky exploration and hazards. | Backwaters |
| Shock Flint | Electric damage utility that pairs naturally with Spark tools. | Astral Orrery |
| Intravenous Vial | Plasma Vial sustain option for longer combat chains. | Septemburg |
| Pneumatic Armlet | Mobility or attack-speed style option for active players. | Coltrane Peak |
| Warding Beastium | Defensive trinket for dangerous enemy patterns. | Queensbury Crypt |
| Reckless Charm | Challenge pickup for extra pressure and faster kills. | Sandfalls |
| Draining Charm | Resource tradeoff item for aggressive recovery testing. | Mirror's End |
| Starving Charm | Challenge-style restriction trinket for advanced route goals. | Bone Beach |
| Volatile Charm | Explosive risk-reward build piece. | Sandfalls |
| Burning Charm | Fire-themed risk option for damage-forward builds. | Kindlewood |
| Dummy Cache | Utility cache pickup for route planning and backup resources. | Ossex |
| Blinking Glass | Mobility or evasion-adjacent option for fast rooms. | Mirror's End |
| Watchful Eye | Exploration trinket for hidden rooms, route reads, or enemy tells. | Radiant Manor |
| Bridge Weaver | Traversal utility for reaching otherwise awkward pickups. | Backwaters |
| Vial Salvo | Plasma Vial offense option for burst-focused builds. | Septemburg |
| Dodging Pendulum | Dodge-timing option for boss fights and precision rooms. | Clockwork leads |
| Spring Heels | Jump and vertical traversal trinket for map cleanup. | Coltrane Peak |
| Wallower's Gauntlets | Burrow or wall interaction trinket for secret hunting. | Knight's Rest |
| Oozing Organ | Strange sustain or hazard interaction item for late testing. | Nox's Bayou |
| Voltaic Guard | Electric defense option for Spark-heavy danger. | Astral Orrery |
| Repulsing Root | Crowd-control trinket for keeping enemies away. | Kindlewood |
| Lightning Grip | Electric offense and handling trinket. | Astral Orrery |
| Dead Leaf | Lightweight movement or fall-control option. | Western Wilds |
| Niter Belt | Explosive utility trinket that suits bomb or burst builds. | Sandfalls |
| Bellows Bustle | Air or movement utility for unusual room traversal. | Coltrane Peak |
| Tunneling Codex | Burrow-route planning trinket for secret-first players. | Bone Beach |
| Joule Syringe | Joule economy and sustain option. | Septemburg |
| Polyp Lamp | Exploration or visibility utility with late-route value. | Bone Beach |
| Thermal Pack | Hazard defense for heat, flame, or environmental pressure. | Kindlewood |
| Counter Vial | Plasma counterplay option for players who time defense into offense. | Radiant Manor |
How This Guide Is Updated
This guide uses official Yacht Club Games pages, Steam listings, and publisher updates for stable facts such as release timing, developer, platforms, language support, Trinkets, sidearms, bosses, secrets, New Game Plus, and gameplay modifiers. Details such as exact room locations, hidden paths, boss order, and route efficiency are kept conservative until they can be checked through playthrough evidence.
When a detail is useful but not final, it is described as an area lead or verification note. That keeps the guide practical for early players without pretending that every secret room or boss route has already been solved.
FAQ
Official material says there are 60 Trinkets. This page lists 60 names with launch-window effect summaries and area leads.
Not yet. The guide treats current positions as area leads until room-level playthrough verification is available.
No. It is an independent fan guide that links to official and cited third-party sources so players can verify the information they use.
No. Use official store pages only. The guide warns against unofficial APK mirrors because primary sources do not confirm an official Android build.
Some item and area details still need room-level confirmation. The guide marks those entries as route leads until full playthrough verification is available.
Sources
- Yacht Club Games official Mina the Hollower page - Primary source for release date, developer, platforms, Chinese language support, 60 Trinkets, sidearms, bosses, secrets, and New Game Plus scope.
- Steam store page - Used for PC buyer intent, Steam release display, language support, and platform-store positioning.
- Yacht Club Games Spring launch blog - Used for launch-window scope, launch timing, 25+ boss claim, modifiers, and region-density context.
- Mobalytics Trinkets list - Used as a launch-window secondary source for trinket names, broad effect categories, and location leads from reviewer resources.
- Mobalytics beginner guide - Used for early-priority tips such as sidearm use, tonic upgrades, spark risk, money handling, and major-boss newspaper updates.
- Exophase achievements - Used for public achievement names, challenge hints, sidearm names, and boss-related achievement signals.
- WorthPlaying preview - Used for weapon-role context, movement feel, and hands-on preview details without copying review prose.
- PC Gamer review - Used as secondary review context for combat structure, weapon feel, and boss interaction notes.