Fast Answer
Sidearms matter because they affect combat, puzzles, secrets, and achievements. The known public data points to tools such as Volt Hatchet, Deflector Parasol, Recall Disc, Bounding Bomb, Mist Jar, Gyro Dagger, Dynamo Lantern, Iron Steed, and more.
Quick Facts
Why Sidearms Matter
Sidearms are not just extra attacks. In Mina the Hollower, they are likely to shape how players solve rooms, control enemies, reach secrets, and complete achievement challenges. Public achievement names already reference several sidearms directly, which means sidearm mastery is not optional for completion players. A sidearm guide therefore needs more than a name list: it should explain range, defensive value, puzzle value, and what kind of player benefits from each tool.
The first version of this page uses public names and role inference, then avoids claiming exact unlock order until it can be verified in-game. That is safer than inventing a route. Once public playthroughs establish order, the table can be expanded with unlock location, prerequisite, best boss use, and achievement linkage.
Combat Categories
Damage sidearms help finish enemies or punish boss openings from safer positions. Range tools let Mina control lanes without stepping into contact range. Defensive tools such as the Deflector Parasol can reduce panic during bullet or projectile pressure. Utility tools may solve puzzles, trigger objects, influence enemy position, or reveal secrets. Mobility sidearms can be route tools even when their direct damage is low.
The right sidearm depends on the room. A returning projectile can be stronger in a corridor than in a cramped vertical space. A bomb can be excellent when enemies cluster but clumsy against a fast target. A defensive sidearm might be the best boss-learning tool because it keeps the attempt alive long enough to read a full phase.
Achievement Signals
Achievements are useful because they reveal how designers expect sidearms to be used. If a public achievement asks players to return a projectile, bank shots, defeat several enemies, or travel a long distance with a named tool, that sidearm has a deeper role than a basic damage button. Completion players should keep a sidearm checklist from the beginning so they can test those challenges naturally instead of grinding them later.
That is why sidearms should be tracked alongside achievements and builds. A player who understands the trick attached to each tool will have an easier time clearing sidearm tasks naturally instead of returning later to grind them.
Sidearms Data Table
| Sidearm | Use case | Tags |
|---|---|---|
| Volt Hatchet | Electric axe-style sidearm for ranged pressure and midrange punish windows. | damage, range, spark |
| Deflector Parasol | Protective umbrella-style tool that can help survive pressure while repositioning. | defense, utility |
| Recall Disc | Returning projectile sidearm suited to lanes, repeated hits, and route control. | range, utility |
| Bounding Bomb | Explosive sidearm for arcing rooms, crowd control, and setup damage. | damage, utility |
| Mist Jar | Mist-themed tool likely used for space control or defensive movement planning. | utility, defense |
| Gyro Dagger | Fast sidearm lead confirmed by store and achievement context. | damage, range |
| Dynamo Lantern | Energy sidearm with achievement evidence and likely Spark/Joule relevance. | spark, utility |
| Iron Steed | Mobility-facing sidearm name that appears in public achievement data. | mobility, utility |
| Hollower's Rocks | Resourceful projectile option signaled by achievements. | range, challenge |
| Drill Driver | Drilling sidearm name associated with focused impact and route utility. | damage, utility |
| Gnawing Ghosts | Ghostly sidearm signal with likely lingering damage or crowd-control value. | damage, utility |
| Beckoning Collar | Utility sidearm lead that should be tested against enemy positioning. | utility, challenge |
How This Guide Is Updated
This guide uses official Yacht Club Games pages, Steam listings, and publisher updates for stable facts such as release timing, developer, platforms, language support, Trinkets, sidearms, bosses, secrets, New Game Plus, and gameplay modifiers. Details such as exact room locations, hidden paths, boss order, and route efficiency are kept conservative until they can be checked through playthrough evidence.
When a detail is useful but not final, it is described as an area lead or verification note. That keeps the guide practical for early players without pretending that every secret room or boss route has already been solved.
FAQ
Public data points to Volt Hatchet, Deflector Parasol, Recall Disc, Bounding Bomb, Mist Jar, Gyro Dagger, Dynamo Lantern, Iron Steed, Hollower's Rocks, Drill Driver, Gnawing Ghosts, and Beckoning Collar.
Several public achievement names reference named sidearms, so completion players should expect sidearm-specific tasks.
No. It is an independent fan guide that links to official and cited third-party sources so players can verify the information they use.
No. Use official store pages only. The guide warns against unofficial APK mirrors because primary sources do not confirm an official Android build.
Some item and area details still need room-level confirmation. The guide marks those entries as route leads until full playthrough verification is available.
Sources
- Yacht Club Games official Mina the Hollower page - Primary source for release date, developer, platforms, Chinese language support, 60 Trinkets, sidearms, bosses, secrets, and New Game Plus scope.
- Steam store page - Used for PC buyer intent, Steam release display, language support, and platform-store positioning.
- Yacht Club Games Spring launch blog - Used for launch-window scope, launch timing, 25+ boss claim, modifiers, and region-density context.
- Mobalytics Trinkets list - Used as a launch-window secondary source for trinket names, broad effect categories, and location leads from reviewer resources.
- Mobalytics beginner guide - Used for early-priority tips such as sidearm use, tonic upgrades, spark risk, money handling, and major-boss newspaper updates.
- Exophase achievements - Used for public achievement names, challenge hints, sidearm names, and boss-related achievement signals.
- WorthPlaying preview - Used for weapon-role context, movement feel, and hands-on preview details without copying review prose.
- PC Gamer review - Used as secondary review context for combat structure, weapon feel, and boss interaction notes.